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BuildPath |
Appends a name to an existing path. |
CopyFile |
Copies one or more files from one location to another. |
CopyFolder |
Copies one or more folders and their contents from one location to another. |
CreateFolder |
Creates a folder |
CreateTextFile |
Creates a text file with a specified name and returns a TextStream object. |
DeleteFile |
Deletes a specified file. |
DeleteFolder |
Deletes a specified folder and its contents. |
DriveExists |
Returns a Boolean value indicating the existence of a drive. |
FileExists |
Returns a Boolean value indicating the existence of a file. |
FolderExists |
Returns a Boolean value indicating the existence of a folder. |
GetAbsolutePathName |
Returns a complete and unambiguous path from a provided path specification. |
GetBaseName |
Returns a string containing the base name of the last component, less any extension, in a path. |
GetDrive |
Returns a Drive object corresponding to the drive in a specified path. |
GetDriveName |
Returns a string containing the name of a drive for a specified path. |
GetExtensionName |
Returns a string containing the extension name for the last component in a path. |
GetFile |
Returns a File object corresponding to the file in a specified path. |
GetFileName |
Returns the last component of the specified path that is not part of the drive specification. |
GetFolder |
Returns a Folder object corresponding to the folder in a specified path. |
GetParentFolderName |
Returns a string containing the name of the parent folder of the last component in a specified path. |
GetSpecialFolder |
Returns the special folder specified. |
GetTempName |
Returns a randomly generated temporary file or folder name. |
MoveFile |
Moves one or more files from on location to another. |
MoveFolder |
Moves one or more folders and their contents from one location to another. |
OpenTextFile |
Opens a specified file and returns a TextStream object. |
Properties
Drives |
A collection of all Drive objects available on the local machine. See the Drives collection section. |
Remarks
The following code illustrates how the FileSystemObject is used to return a TextStream object that can be read from or written to:var fs = new ActiveXObject("Scripting.FileSystemObject");
var a = fs.CreateTextFile("c:\testfile.txt", true);
a.WriteLine("This is a test.");
a.Close();
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